Cultist Simulator - A key mechanic is The Regard of the Hours, using tarot cards to influence events and player abilities. Use a favourite deck you already own, or the included 23-card
Weather Factory on Twitter: ""Do the Hours speak? If they do, this may be the language they use." The Tarot of the Hours is a 78-card deck combining the lore and art
![Lottie Bevan on Twitter: "being *extremely* tested as i design cultist simulator's very own printed tarot deck. the tuck box needs to be dark and simple, to offset the blaze of colour Lottie Bevan on Twitter: "being *extremely* tested as i design cultist simulator's very own printed tarot deck. the tuck box needs to be dark and simple, to offset the blaze of colour](https://pbs.twimg.com/media/EJQarhoWoAA0YYB.png)
Lottie Bevan on Twitter: "being *extremely* tested as i design cultist simulator's very own printed tarot deck. the tuck box needs to be dark and simple, to offset the blaze of colour
![CHARIOT/STRENGTH - Redos of the tarot cards for the Colonel and Lionsmith by me :) : r/weatherfactory CHARIOT/STRENGTH - Redos of the tarot cards for the Colonel and Lionsmith by me :) : r/weatherfactory](https://i.redd.it/crau4ikihw461.jpg)